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Age of wushu antien tomb guide
Age of wushu antien tomb guide









age of wushu antien tomb guide

It means that only after the mechanical "challenge" (Threat Rating for Mooks, Chi for Nemesis and Characters.) is dealt with can ultimate victory be narrated. The second PoNT-limiting rule is Coup de Grace. Basically, it means players are less likely to ruin each others fun and more likely to riff off each others details and acting in concert to reach new levels of cool.

age of wushu antien tomb guide

In every instance I have seen or heard of so far, a used Veto was along the lines of "Wouldn't it be cooler if." instead of "Nah, that sucks.

age of wushu antien tomb guide

(This may sound game-stopping, but really isn't. This means that only Details that all people agree with will be incorporated into the game and thus enforces both genre conventions and and the general "What we all think is fun" stuff. The Veto says every player (including the GM) can veto any description. Not only will describing more help the player in resolving the scene, it also directly influences, nay, determines the "Stuff that happens".īut as "limitless freedom" can lead to chaos and argumentsm there are two rules the limit the PoNT: The Veto and The Coup de Grace. Before any dice are rolled.) This, together with the fact that the mechanical rules don't determine an actions success or failure but rather act as a pacing mechanism or "scene resolution", make the players input vital to the game. Basically, it says that what the players describe happens exactly as it is narrated, when it is narrated. The PoNT is the heart and soul of Wushu, IMO. These are the "Principle of Narrative Truth", the "Veto" and the "Coup de Grace". There are a bunch of rules that shape exactly what can be narrated, how it affects the "ingame space" and so on. The real meat, so to speak, lies in the non-mechanical rules of the game, though. (Kiero will probably beat me anyway, so I don't even bother with links. (Set by the Gm and varies depending on the scene.) these dice are then rolled and compared to one of the PCs Traits (2-5, roll-under.), counting successes.Ĭonflict Resolution adds more wrinkles (splitting the dice pool in offensive and defensive, different resolution systems for "mooks" and "Nemesis".) and more or less all of this is excelently described in both the original Wushu Open and the fan-made Wushu Open Reloaded. Players (and in some cases the GM) narrate and get dice for each "detail", up to a certain pool limit. Wushu is a generic, rules-light, roll-under pools system with a focus on a fast pace and especially player narration.











Age of wushu antien tomb guide